Archive for March, 2009

March 24th, 2009

Project Meeting – 14 Mar 2009

Date: 14 Mar 2009
Time: 10:00 – 10:20

Attendees:

  1. Karl Grabe
  2. Alan Morey

Items:

  • Discussion on Roadmap for Milestone 1, due for completion in next 2-3 days, with simple game to demonstrate features.
  • Discussion on Testing
    • Plan to be created and testing to be done with Test Buddy.
    • Graphical testing techniques (Visual Inspection, Checksums, Bitmap images).
  • Discussion of Logging System class design and integration with Game Engine.
March 4th, 2009

Project Meeting – 4 Mar 2009

Date: 4 Mar 2009
Time: 10:00 – 10:30

Attendees:

  1. Karl Grabe
  2. Alan Morey

Items:

  • Discussion on revised design and low level design for Graphics subsystem classes. Initial Graphics subsystem will demonstrate primitive drawing and filling functionality.
  • Discussed usage of images in games (Sprites) and how they would be managed by low level TextureManager and Texture classes also how collision detection would be incorporated into Sprites. How would it be configured? What different approaches could be taken for handling this?
March 4th, 2009

Moge High Level Design

I’ve updated Moge’s design a bit, still a lot of work to be done. It is by no means a complete design, just a listing of the prominent classes and there associations from an abstract perspective. I noticed that in my early initial design I had associations that were not needed and some classes have been renamed.

mogeclassdiagram

I’ve already started moving down into individual class design and filling out the attributes and operations for the classes. The next step will be to translate the lower level class designs into code and come up some examples/demos to test out the functionality. The real world usage should really help uncover problems in the design that can then be refactored if needs be.

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