Moge High Level Design

I’ve updated Moge’s design a bit, still a lot of work to be done. It is by no means a complete design, just a listing of the prominent classes and there associations from an abstract perspective. I noticed that in my early initial design I had associations that were not needed and some classes have been renamed.


I’ve already started moving down into individual class design and filling out the attributes and operations for the classes. The next step will be to translate the lower level class designs into code and come up some examples/demos to test out the functionality. The real world usage should really help uncover problems in the design that can then be refactored if needs be.

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